Sony just emailed me a congratulations for getting the platinum trophy for “Infamous: Second Son“; which I earned in March of 2014. The email subject was, “You just dominated inFAMOUS Second Son“. Hooray for past accomplishments!
Oddly enough, I actually earned two Platinum trophies – for “Dishonored 2” and “The Order: 1886” in the past couple of days. I guess I should expect a couple emails in, say, 2021!
Still playing and, until now, thoroughly enjoying Dishonored 2. It may have been an error in judgement, but I decided to do my first play-through as a no-kill, no-spot, collect all the runes and bonecharms run. Unfortunately I, and many others, have hit something of a wall in Chapter 5: The Royal Conservatory.
[Minor Spoilers Ahead] The Conservatory has been overrun with witches. To beat the area without deaths, you must activate a machine that eliminates the witches powers. This can incorrectly result in some of the unconscious witches dying.
Apparently this can sometimes be rectified by determining exactly which witches won’t walk again and putting sleep darts in them before activating the device. Unfortunately this did not work for me as can be seen in the following video:
In my case, activating the machine results in four dead witches. After a significant, time-consuming search, I determined which four were dying and collected them in the burglars apartment. In my case this group included the two would-be bushwhackers encountered outside of the Conservatory.
All four are resting comfortably on the floor and alive. Pull the switch and all four are dead. Reload and sleep dart the lot of them, then pull the switch. Now the statistics only show a single death, however examining the bodies directly show them all as dead.
You can read more about this on this Steam Discussion. Harvey Smith of Arcane Studios has also acknowledged the bug in this Twitter thread. Here’s hoping for a quick and stable patch!
I’ve been thoroughly enjoying Dishonored 2. I’ll likely be writing more about it at some point, but for now, here’s a brief word on one of the trophies, “Heartbeat Reaper”. This requires you to eliminate six enemies within 1.5 seconds. I’ve seen several methods for obtaining this – attracting crowds into grenades or leveraging the new Domino ability. The key that I feel some may have missed is that your victims don’t actually need to be conscious.
Yup, that’s it. Collect a pile of unconscious dinks and toss in a grenade; one and done.
Our Extra-Life 2016 Marathon is over! All told, with various breaks for jobs, prior engagements and at least one scheduled SAT exam, we had involvement from nearly twenty people and raised $873.55 to help sick kids!
We’re about four hours into our Extra-Life 2016 Marathon! There will be some drop-ins later, but we’ve squeezed 16 people into our home and raised over $800 so far!
You can still donate, if you like! Please click on a team member to do so! We’ve playing a lot of classic console games, portable games and board games. There was also an odd digression into completing somebody’s engineering homework…
We’re getting ready to kick off our Extra-Life 2016 Marathon! In a little over 12 hours we will be invaded by over a dozen teenagers. They will fill our humble home with the sights, sounds and smells (oh when do the smells stop?!) of charity! And gaming. Lots of gaming.
Our team have currently raised $634 for sick kids. You can still donate, if you like (please click on a team member to donate!) – we can always use more sick kids; they’re so inspiring!
Things got a little weird at the 23rd hour last year:
We’ve got a PS4, a PS3, a Wii-U, a regular-old Wii and an impressive tower of board, card and dice games. Our Steam Link is ready to bring PC games to our TV and a proud, lonely PlayStation Vita stands united with a short-stack of Nintendo DS’s for private play. Controllers are charged and stacked like cordwood. Plentiful snacks are at hand! Caffeinated beverages are standing by!
Like many, I’ve been enjoying the last Fallout 4 DLC, Nuka-World. Like all of Fallout it’s… a bit… glitchy as all hell. One of the more annoying, but common, glitches is the disappearance of one of the 15 Nuka-Mix recipe books, “Nuka Xtreme“.
The book is supposed be on the table, near the flagpole in Dry Rock Gulch, accessible from the theater grandstands. The book, apparently often, falls through the scenery and ends up in the normally inaccessible space between the walls. Working from a solution on the GameFAQS.com forums from user “Dooter”, this is one possible method for recovering it on PlayStation 4 (likely on other platforms as well).
Using a power armor glitch you can enter this space and, sometimes, grab the recipe! Some people have reported that they can’t grab it, as I did, but must use explosions (explosive rounds or grenades) to blast the book out into the “real world”. Others have reported that the book never appears in this way, but is found later having been flung into another part of the area.
To perform the armor glitch: stand perpendicular to the wall you’d like to invade. Press and hold “X” to exit the armor, but a split second later (the timing is touchy) turn your view (right analog stick) away from the wall. If done well, you’ll exit your armor inside the wall where you can search for the treasure. To leave, fast travel to any other location.
I hope this helps to reduce some of the frustration that I felt with this! You may also like my extended Diary of Fallout 4.
After my initial disappointment and mid-game thrills with Uncharted 4, I completed the game. Having let the experience sit for a couple of weeks and allowing the adrenaline to fade, I can say without exaggeration:
Best. Game. Ever.
I’ve never experienced a better meshing of character, story, setting and gameplay. Others have come close and even surpassed it in one or more areas. “Mass Effect” had greater depth, but the ending marred the experience. The “BioShock” games brought the drama, but lacked the longevity and depth. Lara Croft may be responsible for some great experiences, but failed to ever show any real growth as a character.
After my initial disappointment with Uncharted 4’s gi-freakin’-normous day one patch, I was actually able to play it. Since Tuesday, I’ve been able to put something over ten hours into the title and have reached Chapter 12 (of 22). Yes, I’m a 45 year-old man who took a vacation day from work to play a video game. I’m a growed-up and I wanna find pirate treasure, dammit!
In a fit of hubris, having earned Platinum trophies for the three previous games, I decided to start the game on “Crushing” difficulty. Having spent the last two hours failing to progress, I’m beginning to feel that this may have been a mistake.
Like many others, I took delivery of Uncharted 4 today. I got home from work, unpacked the very impressive Nathan Drake collectible statue, took a picture or two and sat down to dinner.
The collector’s set is very large, but rather sparse. The statue is the centerpiece and, at over a foot tall, towers over similar pack-ins from other games. The game, in a steel case, a small hardcover art book, some stickers and a small load of downloadable multi-player goodies are also included. It pales in comparison to the cornucopia of trinkets in the Uncharted 3 collector’s editions, but hey, it is a very impressive statue!