I’m old enough to remember the rise of tabletop role-playing brought by “Dungeons and Dragons”. The popularity of the game (and the personal infighting of the authors) led to many versions of the game, multiple incompatible editions and dozens of imitators. Public confusion about the game led to accusations of demon worship and dumbass TV movies. Despite all this, my friends and I poured our imaginations (and meager allowances) into it.
In retrospect, that the game was so broken may have been a large part of the allure. Sure, it was complex – that kept away the people that we preferred not to deal with in the first place – but it was also versatile. We’d argue about the rules, toss those we didn’t like and make up our own. At every level of the experience the game offered awkward kids power. Imaginary power, to be sure, but power nonetheless. We created the world, we controlled it and we decided how it worked.
These two movies represent separate, but similar, evolutions of my childhood obsession. The first celebrates the transition from the tabletop to online multiplayer. The second to the more physical experience of live action role-playing (LARPing). Both embody such a deep-seated respect for the things I used to hold dear that I couldn’t help having a ton of fun with them.