I finally found a Legendary Class Mod in Borderlands 2! Actually, this is the fifth Legendary Class Mod that I’ve found, but it’s the first one that my class could actually use.
It’s honestly surprising how much of a positive difference this has made. 40% faster skill usage, 41% higher damage output, much faster movement while using my skill and a whole gaggle of skill buffs. Yes. This will do nicely.
Sony just emailed me a congratulations for getting the platinum trophy for “Infamous: Second Son“; which I earned in March of 2014. The email subject was, “You just dominated inFAMOUS Second Son“. Hooray for past accomplishments!
Oddly enough, I actually earned two Platinum trophies – for “Dishonored 2” and “The Order: 1886” in the past couple of days. I guess I should expect a couple emails in, say, 2021!
Like many, I’ve been enjoying the last Fallout 4 DLC, Nuka-World. Like all of Fallout it’s… a bit… glitchy as all hell. One of the more annoying, but common, glitches is the disappearance of one of the 15 Nuka-Mix recipe books, “Nuka Xtreme“.
The book is supposed be on the table, near the flagpole in Dry Rock Gulch, accessible from the theater grandstands. The book, apparently often, falls through the scenery and ends up in the normally inaccessible space between the walls. Working from a solution on the GameFAQS.com forums from user “Dooter”, this is one possible method for recovering it on PlayStation 4 (likely on other platforms as well).
Using a power armor glitch you can enter this space and, sometimes, grab the recipe! Some people have reported that they can’t grab it, as I did, but must use explosions (explosive rounds or grenades) to blast the book out into the “real world”. Others have reported that the book never appears in this way, but is found later having been flung into another part of the area.
To perform the armor glitch: stand perpendicular to the wall you’d like to invade. Press and hold “X” to exit the armor, but a split second later (the timing is touchy) turn your view (right analog stick) away from the wall. If done well, you’ll exit your armor inside the wall where you can search for the treasure. To leave, fast travel to any other location.
I hope this helps to reduce some of the frustration that I felt with this! You may also like my extended Diary of Fallout 4.
After my initial disappointment and mid-game thrills with Uncharted 4, I completed the game. Having let the experience sit for a couple of weeks and allowing the adrenaline to fade, I can say without exaggeration:
Best. Game. Ever.
I’ve never experienced a better meshing of character, story, setting and gameplay. Others have come close and even surpassed it in one or more areas. “Mass Effect” had greater depth, but the ending marred the experience. The “BioShock” games brought the drama, but lacked the longevity and depth. Lara Croft may be responsible for some great experiences, but failed to ever show any real growth as a character.
After my initial disappointment with Uncharted 4’s gi-freakin’-normous day one patch, I was actually able to play it. Since Tuesday, I’ve been able to put something over ten hours into the title and have reached Chapter 12 (of 22). Yes, I’m a 45 year-old man who took a vacation day from work to play a video game. I’m a growed-up and I wanna find pirate treasure, dammit!
In a fit of hubris, having earned Platinum trophies for the three previous games, I decided to start the game on “Crushing” difficulty. Having spent the last two hours failing to progress, I’m beginning to feel that this may have been a mistake.
Like many others, I took delivery of Uncharted 4 today. I got home from work, unpacked the very impressive Nathan Drake collectible statue, took a picture or two and sat down to dinner.
The collector’s set is very large, but rather sparse. The statue is the centerpiece and, at over a foot tall, towers over similar pack-ins from other games. The game, in a steel case, a small hardcover art book, some stickers and a small load of downloadable multi-player goodies are also included. It pales in comparison to the cornucopia of trinkets in the Uncharted 3 collector’s editions, but hey, it is a very impressive statue!
I continue my play diary of Fallout 4 on the PlayStation 4. This is it: the end of the game. Or, in true Fallout-style, at the least the end of this version of the main story. I can’t say that I’m pleased with the outcome, but I did enjoy the ride.
With all of the massive experience dumps of the final missions, I earned three levels. Playing on Very Hard difficulty has its tense moments, so I took the second rank of “Toughness”, which is essentially free armor. I’ve also been getting crippled fairly regularly. To address this I bumped my Endurance up to seven allowing me to take the first rank of “Adamantium Skeleton”, which reduces limb damage.
Cait! We talked about this! Stay away from the chems!
I continue my play diary of Fallout 4 on the PlayStation 4.
At the end of the session, where I’d reached level 78, I decided to splurge and spend my hoarded perk points. I’m well past the point of needing things, so I decided, instead to dig and figure out what I wanted. As I’m a heavy V.A.T.S. user and still (mostly) walking from place to place, I decided to focus on Action Point replenishment.
I first completed the second and third ranks of Grim Reaper’s Spirit. This gives me a 35% chance to restore all my action points and refill my Critical Meter after a kill in V.A.T.S. Next, I took all three ranks of Moving Target, a perk I’d all but ignored. The first rank offers +50 damage and energy resistance when sprinting. Useful for those, um, “strategic withdrawals”, but not something I was missing. That hides the real draw of the second and third ranks, each of which reduce the Action Point usage of sprinting by 50%. I can run everywhere now!