You regain consciousness, already standing, on a pale patch of red light. The edges of the room recede into darkness. You see many others, arranged with you in a circle around an ominous orb in the floor. One of them takes a step and the central orb flashes to life, knocking them to the ground. An unseen force drags away the body.
I continue my play diary of Fallout 4 on the PlayStation 4. This is it: the end of the game. Or, in true Fallout-style, at the least the end of this version of the main story. I can’t say that I’m pleased with the outcome, but I did enjoy the ride.
With all of the massive experience dumps of the final missions, I earned three levels. Playing on Very Hard difficulty has its tense moments, so I took the second rank of “Toughness”, which is essentially free armor. I’ve also been getting crippled fairly regularly. To address this I bumped my Endurance up to seven allowing me to take the first rank of “Adamantium Skeleton”, which reduces limb damage.
At first blush (perhaps second and third, as well) this is a movie trying too hard. It’s a quirky indie comedy/drama that runs, intentionally or not, slavishly through the quirky indie comedy/drama playbook. The question is, does it have anything worthwhile to say?
Cait! We talked about this! Stay away from the chems!
I continue my play diary of Fallout 4 on the PlayStation 4.
At the end of the session, where I’d reached level 78, I decided to splurge and spend my hoarded perk points. I’m well past the point of needing things, so I decided, instead to dig and figure out what I wanted. As I’m a heavy V.A.T.S. user and still (mostly) walking from place to place, I decided to focus on Action Point replenishment.
I first completed the second and third ranks of Grim Reaper’s Spirit. This gives me a 35% chance to restore all my action points and refill my Critical Meter after a kill in V.A.T.S. Next, I took all three ranks of Moving Target, a perk I’d all but ignored. The first rank offers +50 damage and energy resistance when sprinting. Useful for those, um, “strategic withdrawals”, but not something I was missing. That hides the real draw of the second and third ranks, each of which reduce the Action Point usage of sprinting by 50%. I can run everywhere now!
Vertibirds are fragile. I’ve seen at least a dozen of the damn things go down.
I continue my play diary of Fallout 4 on the PlayStation 4. I made excellent progress in the main story this session which is a double-edged sword.
On the one side, it is nice to feel like I’m making progress after wandering essentially aimlessly for so long. On the other, the main story is, sadly, pretty damn unimpressive overall.
I continue to horde my perk points. I continue to have little reason to do so.
In the late 1970’s three friends, Sam Raimi [IMDB], Rob Tapert [IMDB] and Bruce Campbell [IMDB] were 20-somethings desperately trying to avoid mediocre lives. Nurturing life-long interests in film, they decided to pool their resources – all $1600 of them – and spent a weekend making a short horror film.
I’ve got a soft spot for “The Peanuts”. I’m hardly alone in that. 50 years of comics, dozens of television specials, four feature films, two dozen video games and an effectively infinite number of advertisements, tie-ins and merchandise have allowed millions to nurture their own soft spots for Charlie Brown and the gang. Thier last big screen appearance was 35 years ago; does the gang still have what it takes to put asses in seats?
I continue my play diary of Fallout 4 on the PlayStation 4. I paid a visit to Tinker Tom, from whom I bought an armored bathrobe. We also talked about something else. I’ve continued walking most places, which has led to more discoveries and distractions.
I earned two levels, but haven’t spent the points. I’ve no reason for hording them beyond my enjoyment of spending a bunch of them at once. Why up something by 20% when you can double immediately?!