I continue my play diary of Fallout 4 on PlayStation 4. Today, uncharacteristically, I actually moved the story forward a bit with the help of Nick Valentine.
Since pushing my difficulty level to “Hard” I’ve definitely seen an increase in the number of legendary enemies and corresponding legendary loot. The actual quality of the loot doesn’t seem to have risen dramatically, but more random draws overall definitely means more good (as well as not-so-good) loot. If nothing else legendary items do sell at a premium, although it’s not as if caps are difficult to come by in the game.
I did reach level 60, so expect the next installment to do be a character overview as I did on Day 17. I used my perk point to purchase “Awareness”, which is definitely nice to have, but far from necessary. You can see an enemies level, specific armor ratings and resistances but, so far at least, no “secret” weaknesses.
Obviously, there will be spoilers ahead!